Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 Nah, that's a video game. It's VASSAL Quote Link to comment Share on other sites More sharing options...
pretre Posted December 13, 2016 Author Report Share Posted December 13, 2016 It's VASSAL Which is a video game version of 40k. It's not the same. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 13, 2016 Author Report Share Posted December 13, 2016 Don't get me wrong; it's a cool tool when you can't play 40k, but it isn't the same. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 Which is a video game version of 40k. It's not the same. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 13, 2016 Author Report Share Posted December 13, 2016 From the BRB, emphasis mine. Warhammer 40,000 is a tabletop game for two or more players, where you command anarmy of Citadel miniatures representing the Imperium of Man or one of its manyenemies. Core RulesThis section explains how to fight battles with your army of Citadel miniatures in thegrim darkness of the 41st Millennium. I'm missing where the tabletop and the miniatures are in Vassal... 3 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 From the BRB, emphasis mine. Warhammer 40,000 is a tabletop game for two or more players, where you command an army of Citadel miniatures representing the Imperium of Man or one of its many enemies. Core Rules This section explains how to fight battles with your army of Citadel miniatures in the grim darkness of the 41st Millennium. I'm missing where the tabletop and the miniatures are in Vassal... Now you're turning pedantic on me. Lol. Oh well. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 13, 2016 Author Report Share Posted December 13, 2016 Did I ever stop? 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 Fair point. Quote Link to comment Share on other sites More sharing options...
andozane Posted December 13, 2016 Report Share Posted December 13, 2016 Pedantic? I think the word is "Accurate" :) Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 Not you too. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted December 14, 2016 Report Share Posted December 14, 2016 Not you too. 1 Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted December 14, 2016 Report Share Posted December 14, 2016 Can't we just go back to complaining that twin Heavy Flamer Immolators aren't fast anymore? 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 14, 2016 Report Share Posted December 14, 2016 Can't we just go back to complaining that twin Heavy Flamer Immolators aren't fast anymore? Not if it costs them some chance to be pedantic, we can't. Lol. But since you bring that up, I had QUITE forgotten that they were ever Fast. I guess it's been a pretty long time. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 Can't we just go back to complaining that twin Heavy Flamer Immolators aren't fast anymore?I'm hoping they accidentally give them fire points again. 2 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 14, 2016 Report Share Posted December 14, 2016 I'm just waiting for the comedy of errors that results in Immolators somehow gaining the Tyranids faction (but still being disallowed from being taken by Tyranids.) 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 Codex in hand, ask away. Things I can quickly confirm: Canonness Veridyan has a dataslate with rules. She gives out a Precision Shot/Precision Strike bubble to Adepta Sororitas units within 12". Otherwise same as a regular Canoness, but comes with a Power Sword, and she costs 85pts. My first thought - sit her near a unit of Retributors for pseudo-Snipers (ie Rending Heavy Bolters with Precision Shots). Incidentally, the cast on my model looks good - only a very minor bubble on the back of the cloak where you'll never see it. It's also got a 2016 copyright for those interested. All the armies in the book are their own Factions, with all the implications that carries. The Valkyrie in particular is listed as-is from the Astra Militarum codex (with Faction: Aeronautica Imperialis instead). BUT, Acolytes *can* take a Valkyrie as a Dedicated Transport (as well as Battle Sister Rhinos and Grey Knight Land Raiders). Games Workshop just borked their own FAQ as far as I can tell :s The Canoness still has the Eviscerator and Inferno Pistols as a wargear option on her dataslate for those who were worried. The Exorcist Missile Launcher is specifically ruled as a Turret Mounted weapon with 360-degree arc of sight. Condemnor Boltguns and Immolators have the modified FAQ rulings (ie Condemnor Boltguns only need to hit a unit with a Psyker in it to cause Perils, and Immolators have a Fire Point). Warlord Traits/Relics are unchanged for both Sororitas and Inquisition Grey Knights Formation (Demonhunter Strike Force) is 1 Troop, 1 Fast Attack, 1 optional Heavy Support and all units can start making Deep Strike reserve rolls from turn 1 as well as Running and Shooting the turn they Deep Strike. Basically its a slightly different Nemesis Strike Force Acolytes are 3-9 Acolytes with same statline and upgrade options as before (though Carapace and Power Armour got cut in cost by half). Additionally, any Acolyte can be upgraded to a Mystic with the same No Deep Strike Scatter rule as before. The unit can take Chimeras, Soroitas Rhinos, Land Raiders of all 3 types and Valkyries as Dedicated Transports. Demonhosts are a unit of 1 - and now have the actual Demon rule too! - but are otherwise unchanged. Jokearo are a unit of 1, and are unchanged. Psychotroke and Rad Grenades are unchanged. Edit: Here are some PICTURES Edit2: So after looking through the Adepta Sororitas and Inquisition lists, here are the changes I can see from the e-dexs. If I didn't mention it, it didn't change as far as I can see. Adepta Sororitas: St Celestine removed Ecclesiarchy Battle Conclave removed (ie the mixed Arco-flagellent/Crusader/Death Cult Assassin unit) Sororitas Command Squad moved to the Elites section New unit: Arco-flagellants (Elite). 3 Arco-Flagellants for 30pts, can buy up to 7 more. Rhino or Immolator as DT. New unit: Crusaders (Elite). 2 Crusaders for 30pts, can buy up to 8 more. Rhino or Immolator as DT New unit: Death Cult Assassins (Elite). 2 DCA's for 30pts, can buy up to 8 more. Rhino or immolator. New detachment: Ministorum Delegation. 1 HQ (must be a Ministorum Priest) and 1 optional Elite, all units in the detachment gain Shield of Faith. New detachment: Vestal Task Force. 1 HQ, 2 Troops, 1 Elite, optional 1 HQ, 4 Troops, 2 Elites, 3 Fast Attack, 3 Heavy Support. Once per game all units can re-roll saving throws of 1 until the end of the turn. Warlord can re-roll Walord Trait if Primary Detachment. New formation: Ecclisarchy Battle Conclave. 1 Ministorum Priest or Uriah Jacobus. 3-10 units in any combination of Arco-flagellants, Crusaders or Death Cult Assassins. All models in the Formation form a single unit, and all models get the Shield of Faith rule. Immolator: Gained a Fire Point on the top hatch (as per the draft FAQ). Condemnor Boltgun: Only requires you to hit an enemy unit with a Psyker to cause Perils, rather than having to cause an Unsaved Wound (as per the draft FAQ) Acts of Faith: They all now last until the End of the Turn, rather than the End of the Phase. This means some slight buffs, eg Battle Sister Squads can now carry their Preferred Enemy Act of Faith from the Shooting Phase into the Assault Phase of the same turn. Exorcist: Exorcist Missile Launcher clarified to be a turret mounted weapon with a 360-degree arc of sight. New Tactical Objectives: * Slay the Heretic: Score 1 VP at the end of your turn if you killed any enemy characters during the turn * Armour of Contempt: The next time one of your Adepta Sororitas makes a successful Shield of Faith save or Deny the Witch roll, immediately score 1 VP. * Reclaim Lost Relic: Roll a D6 - Score 1 VP at the end of your turn if you control the objective that corresponds to the D6 result. * Trust in the Emperor: Score 1 VP at the end of your turn if a unit with the Act of Faith rule destroys an enemy unit. If the unit was under the effects of an Act of Faith, score D3 VPs instead. * The Blood of Martyrs: Next time one of your Adepta Sororitas characters is slain, score 1 VP. If the model as the Martyrdom rule, score D3 VPs instead. * A Leap of Faith: Score 1 VP at the end of your turn if you pass at least 1 Act of Faith test during the turn. If you pass 3, score D3 VPs instead. If you pass 6 or more, score D3+3 VPs instead. Inquisition: Inquisitors - lost the cheaper power weapon, power fist and plasma pistol options which are now standard price (with the exception of the Ordo Xenos Inquisitor, who can still take 10pt Power Swords but still can't take Power Fists or other Power Weapons). Inquisitors - Power Armour upgrade reduced to 3pts from 8pts Inquisitors - lost Servo Skulls Inquisitors - can now only take the Inquisitorial Relic associated with their Ordos. Inquisitors - Psyk-Out grenade rules changed to match the updated Grey Knight rules Ordo Malleus Inquisitors - Can generate from Demonology (Malefic). Does not extend to Coteaz.... (heresy). Inquisitor Coteaz - Gained the Lord of Formosa special rule. All units in the same detachment as Coteaz are Objective Secured. Dedicated Transports - Lost Razorbacks and Rhinos, but gained Sororitas Rhinos. Chimeras are still only 55pts, but lost the 5 Fire Points (now work the same as Codex: Astra Militarum ie 2 Fire Points and the Lasgun Arrays rule). Lost the ability to give Inquisitorial Vehicle Upgrades to anything but the Chimera - this means no more Psybolt Land Raider Crusaders. This is because Land Raiders, Sororitas Rhinos and Valkyries come from the Grey Knight, Adepta Sororitas and Aeronautica Imperalis lists respectively, and can only take the Vehicle Upgrades listed in those sections. Inquisitorial Henchman Warband unit removed. Psykers Removed (ie no longer an option as a Henchman. Effectively moved to the Adepta Astra Telepathica section, where you can grab Primaris Psykers, Astropaths and Wyrdvane Psykers). Astropaths btw are 25pts for ML1 (Divination and Telepathy), same statline as the Astra Militarum Regimental Advisor. However you can upgrade this one to ML2 for 25pts, give him a Refractor Field for 10pts and also gets a rule where if he manifests a Psychic Power you can re-roll Reserve Rolls in your next turn. Basically a mini Primaris Psyker Servitors Removed (moved to the Cult Mechanicus section of the book. Plasma Cannon option increased to 15pts from 10pts) New Unit: Acolytes (Elite). 3 Acolytes for 12pts and can buy up to 9 more for 4pts/model. Same statline and wargear options as previous codex, however the cost of Carapace/Power armour upgrades are cut in half (2 and 5pts respectively). Any Acolyte can be upgraded to a Mystic for 6pts, and gain the same Psychic Beacon rule. Can take Chimeras, Sororitas Rhinos, all 3 Land Raider types or Valkyries as transports. New Unit: Demonhost (Elite). 1 Demonhost for 10pts. Gains the Demon rule, otherwise identical to previous codex. New Unit: Jokaero Weaponsmith (Elite). 1 Jokareo Weaponsmith for 35pts. Identical to previous codex. New Unit: Chimera (Heavy Support). Also lost the 5 fire points, and now works the same as the Astra Militarum one. New Detachment: Inquisitorial Representative. 1 HQ, optional 3 Elites. One Inquisitor from the formation (including Unique models) can generate a Warlord Trait even if they are not the Warlord. New Formation: Inquisitorial Henchman Warband. 1 Inquisitor (including Unique models), 1 Unit of Acolytes, 0-1 Ministorum Priests, 0-1 Crusaders, 0-6 Demonhosts, 0-1 Arco-flagellents, 0-1 Death Cult Assassins, 0-1 Tech-Priest Enginseer, 0-6 Jokearo Weaponsmiths, 0-1 Astropaths. All units except the Inquisitor must form a single Unit. Inquisitor can generate a Warlord Trait even if they are not the Warlord. Can include either a Battle Sister Squad, Grey Knight Terminator Squad or Deathwatch Veteran squad in the formation as per your Inquisitors Ordo. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 "Codex: Adepta Sororitas OR Codex: Imperial Agents...." .... wait.... .. does that mean there's a separate book coming ? :question: 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 http://m.imgur.com/a/nXw9C Quote Link to comment Share on other sites More sharing options...
IW Raptors Posted December 14, 2016 Report Share Posted December 14, 2016 The LOTD entry is just odd, allot less options compared to the same unit in the space marine codex. They don't even get access to the LOTD relic or warlord traits. Also, they haven't put up the same notice on the LOTD codex sales page about imperial agents replacing it, like the inquisition and sisters books, so I guess they either forgot or it is still valid? Quote Link to comment Share on other sites More sharing options...
Chappy Posted December 14, 2016 Report Share Posted December 14, 2016 I'm hoping they accidentally give them fire points again.You got your wish it seems. Quote Link to comment Share on other sites More sharing options...
Tamwulf Posted December 14, 2016 Report Share Posted December 14, 2016 I thought Canoness Veridyan would be a bit better then that, considering that they yanked one of the best special characters out of the codex from the game (Saint Celestine). She has the same statline as a SoB Canoness, same wargear, same special rules, same Act of Faith, but none of the options a Canoness can take. I'm not sure a Power Sword and Clinical Precision is worth 20 points. A Power Sword is +15 points, so you are paying +5 points for Clinical Precision. Am I missing something here, or is she about one of the most bland special characters in the game? OMG, why does GW think Precision Shots and Strikes is such a great rule? It's basically useless and unworkable in a regular game. PShots requires Line of Sight and range to the model you are trying to hit, and characters can still use Look Out, Sir!. In melee, PStrikes requires the models be engaged- and you need to really read the rules on what "engaged" means to understand this rule is useless. And just like PShots, you can still Look Out, Sir! And let's not forget that it only triggers on a 6 to hit. If an entire unit has it... then you'll need to make your to hit rolls one at a time, for each model in the unit, checking to see if you have LoS and range for PShots, and checking to see if the model you want to PStrike is engaged with your model. One of the worst rules in 40K. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 You got your wish it seems. At least one of them. The gem so far seems to be the LE canoness. Precision Strikes on everything is pretty interesting. Not game-breaking, but interesting. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 OMG, why does GW think Precision Shots and Strikes is such a great rule? It's basically useless and unworkable in a regular game. PShots requires Line of Sight and range to the model you are trying to hit, and characters can still use Look Out, Sir!. In melee, PStrikes requires the models be engaged- and you need to really read the rules on what "engaged" means to understand this rule is useless. And just like PShots, you can still Look Out, Sir! And let's not forget that it only triggers on a 6 to hit. If an entire unit has it... then you'll need to make your to hit rolls one at a time, for each model in the unit, checking to see if you have LoS and range for PShots, and checking to see if the model you want to PStrike is engaged with your model. One of the worst rules in 40K. You already Range and LOS anyways. And yes, you can LOS it, but it allows you to snipe other models that can't LOS. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 14, 2016 Author Report Share Posted December 14, 2016 Also, engaged certainly doesn't make it useless. Were you hoping to snipe models that can't swing back? Quote Link to comment Share on other sites More sharing options...
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