Swan-of-War Posted April 25, 2017 Report Share Posted April 25, 2017 Chargers strike first? Sold! 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 25, 2017 Report Share Posted April 25, 2017 31 minutes ago, andozane said: Hmmm...I hope it doesn't do the 6+ at worst...would prefer the old style...6+ followed by a 6+ kinda thing...But we shall see. Of course there will be so many wounds on the larger vehicles maybe that will easily make up for the wounds.... I can virtually guarantee that there are going to be fewer reroll overall. 2 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted April 25, 2017 Report Share Posted April 25, 2017 Oh. I was just a little baffled on how moral is going to work. I've been doing this since 3rd Ed so I'm trying to come to grips with some of these changes and I'm still a little muddled. On the bright side it'll be easier to teach new players with a simpler rule set. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 25, 2017 Report Share Posted April 25, 2017 17 minutes ago, DasBox said: Oh. I was just a little baffled on how moral is going to work. I've been doing this since 3rd Ed so I'm trying to come to grips with some of these changes and I'm still a little muddled. On the bright side it'll be easier to teach new players with a simpler rule set. Morale is more like "Deserters". The number of failures = the number of soldiers who lose their grit and run, throwing their arms down or what have you. Quote Link to comment Share on other sites More sharing options...
tombking Posted April 25, 2017 Report Share Posted April 25, 2017 The WS BS stats are interesting. They just flat out say what you need to roll rather than having to check a chart. I wonder how that will work out for Assault? Quote Link to comment Share on other sites More sharing options...
pretre Posted April 25, 2017 Author Report Share Posted April 25, 2017 4 minutes ago, tombking said: The WS BS stats are interesting. They just flat out say what you need to roll rather than having to check a chart. I wonder how that will work out for Assault? You'll just roll your attacks without taking your opponent into account and he will do the same. No one will be better at defending. 1 Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted April 25, 2017 Report Share Posted April 25, 2017 According to the Foley Twitter feed, Charging Units attack first, afterwards units will fight in alternating activations. I like the sound of that. 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 25, 2017 Report Share Posted April 25, 2017 22 minutes ago, pretre said: You'll just roll your attacks without taking your opponent into account and he will do the same. No one will be better at defending. Or if there are Units that are better at defending, it will be some unique rule on their dataslate giving Attackers -1 to Hit or making them re-roll 6s or something. 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted April 25, 2017 Report Share Posted April 25, 2017 55 minutes ago, Lord Hanaur said: Translation from English to Imperial Gothic: Get more Commissars Ok. I can make this work,. 3 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted April 25, 2017 Report Share Posted April 25, 2017 Just wait til you see the ld4 guardsmen Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted April 25, 2017 Report Share Posted April 25, 2017 13 minutes ago, InfestedKerrigan said: Just wait til you see the ld4 guardsmen I wouldn't worry about it. There are plenty of examples of Leadership modifiers in AoS, and I am sure that the same will appear in 40K. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 25, 2017 Author Report Share Posted April 25, 2017 I can't wait to face all my tanks away from my opponents just to make them feel vaguely uncomfortable. 7 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 25, 2017 Report Share Posted April 25, 2017 Looking at the baseline stats here,I can say that if its anything like AoS,there is a F ton of variable outcomes once you take into account all the bespoke unit card rules.Keeping Str and Toughness is interesting as well..cant wait to see a complete dataslate. This is looking really good folks! 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 25, 2017 Report Share Posted April 25, 2017 5 minutes ago, pretre said: I can't wait to face all my tanks away from my opponents just to make them feel vaguely uncomfortable. hehehe, That actually is a funny point. I hadn't thought of that. Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted April 25, 2017 Report Share Posted April 25, 2017 20 minutes ago, pretre said: I can't wait to face all my tanks away from my opponents just to make them feel vaguely uncomfortable. And now I'm giggling like an idiot. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 25, 2017 Author Report Share Posted April 25, 2017 It'll take people a while but they'll get giddy when I 'make a mistake' and then feel silly when they realize it doesn't matter anymore. the same thing happened a bunch when I would measure templates in the movement phase and people thought I forgot to finish moving. Good times. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 26, 2017 Report Share Posted April 26, 2017 I used to sometimes do sort of the opposite: "Are you sure you want to give me rear shots on that Land Raider?" ;) 4 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted April 26, 2017 Report Share Posted April 26, 2017 1 minute ago, WestRider said: I used to sometimes do sort of the opposite: "Are you sure you want to give me rear shots on that Land Raider?" ;) ROFL! That's awesome! Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 26, 2017 Report Share Posted April 26, 2017 1 hour ago, pretre said: I can't wait to face all my tanks away from my opponents just to make them feel vaguely uncomfortable. Have they confirmed that there wont be vehicle facings? Quote Link to comment Share on other sites More sharing options...
Psilence Posted April 26, 2017 Report Share Posted April 26, 2017 Ooooh, land raiders might be Beasts again. The thought makes me happy :) 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 26, 2017 Report Share Posted April 26, 2017 1 hour ago, Threejacks said: Have they confirmed that there wont be vehicle facings? They already posted the Dreadnaught statline. Facings are gone. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 26, 2017 Report Share Posted April 26, 2017 31 minutes ago, fluger said: They already posted the Dreadnaught statline. Facings are gone. Yes,,facinigs as you new them before...its still quite possible that they exist in a different way.Such as instead of having the old set armor values,,now each dataslate could very well have a rule that incoming hits on the front or side facing are saved at +1 to the base save,,or possibly reroll failed saves of 1,,or perhaps even add +1(or more) to the units toughness during wound resolution..or even reduce the amount of incoming damage by 1,d3 or even d6( to a minimum of 1 of course)...there is alot more they can do with these stat lines,,it has been a treat in AoS to see all the different things they have been coming up with modifications to just a basic stat line. Not saying they will do this,but I wouldnt be surprised if facing for vehicles is taken into account in some way shape or form:) 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted April 26, 2017 Report Share Posted April 26, 2017 Doesnt mean there isn't modifier for facing. The absence of evidence is not evidence of absence. 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted April 26, 2017 Author Report Share Posted April 26, 2017 You guys suck the fun out of everything. :) 3 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted April 26, 2017 Report Share Posted April 26, 2017 I am not a fan of getting rid of the "to hit" table. That means if the great G.man is fighting his mirror image, he sucks at defence. Hitting on 2+ always is kind of lame. I liked the aspect that if a model had 2x+1 WS he could parry away a few attacks by making the opponent need a 5+ to hit. 2 Quote Link to comment Share on other sites More sharing options...
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