scottshoemaker Posted February 22, 2014 Report Share Posted February 22, 2014 My squig brain looks at these and and thinks Looted Stompa. Needs more Dakka though, and a crows nest. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted February 22, 2014 Report Share Posted February 22, 2014 And of course dark tower hooked me up a deal that works for me. Hardest question is whether I loot it, mark for a chaos god or the emperor 1 Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted February 22, 2014 Report Share Posted February 22, 2014 Just pre-ordered mine at the local GW. One only. If (okay, WHEN) I buy more it'll be through the FLGS. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted February 23, 2014 Report Share Posted February 23, 2014 And of course dark tower hooked me up a deal that works for me. Hardest question is whether I loot it, mark for a chaos god or the emperor The dark gods want you to have a giant, facebeating robot. The corpse emporer is a corpse. Can chaos take knights? 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted February 23, 2014 Report Share Posted February 23, 2014 Im seeing preorders up on Ebay for like 115-120.00 with free shipping... Are these places to be trusted? Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 23, 2014 Report Share Posted February 23, 2014 Im seeing preorders up on Ebay for like 115-120.00 with free shipping... Are these places to be trusted? 140 with a 20% discount is 112. Something to consider. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted February 23, 2014 Report Share Posted February 23, 2014 The dark gods want you to have a giant, facebeating robot. The corpse emporer is a corpse. Can chaos take knights? The WD article doesn't say. It says you can take one as an allied detachment. Doesn't say for whom. So either they are going to have their own book or it's for anyone... Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted February 23, 2014 Report Share Posted February 23, 2014 Frontline gaming usually does a 25% off pre-order sale. Puts them at $104 before tax and free shipping... 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted February 23, 2014 Report Share Posted February 23, 2014 I'd say any one can take them, there are mercenary ones per the story stuff. Hooray for "even" playing field Edit: they call them freeblades...doubt they come free... Hehe 1 Quote Link to comment Share on other sites More sharing options...
imperialjawa Posted February 23, 2014 Report Share Posted February 23, 2014 I picked up the white dwarf yesterday and played a game with two knight paladins (dreamforge crusaders) All i can really say about them is they are CC murder machines...verus MCs i averaged 9 D wounds and the superheavy stomp is crazy 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2014 Report Share Posted February 23, 2014 I picked up the white dwarf yesterday and played a game with two knight paladins (dreamforge crusaders) All i can really say about them is they are CC murder machines...verus MCs i averaged 9 D wounds and the superheavy stomp is crazy I take it you swung first in assault? In theory, those knights should get munched in assault by anything that swings first and has weapons which reliably penetrate it's armor. -Pax Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted February 23, 2014 Report Share Posted February 23, 2014 With Init 4, very few MCs will swing ahead of them. And not many weapons will punch through AV13 at initiative- even MCs are generally only going to be doing 2-4 HP to one of them before getting completely mulched by that Str D sword. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted February 23, 2014 Report Share Posted February 23, 2014 I like to run my Stompa with a Dread and a few Kans as escorts I can now see that's good habit to have. Now I just need to get a Knight to escort my Baneblade. Quote Link to comment Share on other sites More sharing options...
WestRider Posted February 23, 2014 Report Share Posted February 23, 2014 With Init 4, very few MCs will swing ahead of them. And not many weapons will punch through AV13 at initiative- even MCs are generally only going to be doing 2-4 HP to one of them before getting completely mulched by that Str D sword. I was poking at the math, and two Trygons Charging one at the same time have a decent chance of taking it down before it kills both of them. If you're Charging the Trygons in one at a time, you're probably going to want three of them. Given that two Trygons are slightly more expensive than a single Knight, and the Knight is faster, more resilient to most shooting, and has far better Firepower, that seems kind of off. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2014 Report Share Posted February 23, 2014 With Init 4, very few MCs will swing ahead of them. And not many weapons will punch through AV13 at initiative- even MCs are generally only going to be doing 2-4 HP to one of them before getting completely mulched by that Str D sword. Smash is double strength, ap2, and rerolls on failed pens. For initiative, this is one thing that the super heavy has working against it, no assault grenades. Should be pretty easy to strike before the super heavy if you let it charge you. That said, it might have a hammer of wrath attack, which doesn't deny armor or innatly cause ID, but is still dangerous so don't let them charge if it can be avoided. For higher initiative on tyranid MCs, you've got the tyrant, swarmy, malanthrope, hive crone and harpy. You also have the mawloc and trygon (regular and prime) striking simotaniously. A charge using a harpy's screech would also make all tyranid MCs strike at higher or equal initiative. I will note that assault, while a pretty reliable method to destroy these things, is probably not an ideal way to destroy them as they should be able to keep out of assault if they want given their fast speed. -Pax Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted February 24, 2014 Report Share Posted February 24, 2014 Realistically, the MCs that are likely to be assaulting it are Flyrants, Harpies, Crones, and Wraithknights- things that are as fast or faster than it, and all of them get to swing before it does. If the Knight player is playing aggressively- which they pretty much have to, as their shooting is rather mediocre- it's very possible to support the assault with other MCs thanks to a Harpy's Screech, as mentioned, and if you can get three or more such units into assault with it, it's pretty much guaranteed dead. However, you've got to be careful of that Str D explosion when it dies. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 24, 2014 Report Share Posted February 24, 2014 via Jes Bickham (who is the editor of White Dwarf) on GW Digital FacebookSome clarification on the rules we presented in White Dwarf today for some folks here: the Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord. http://natfka.blogspot.be/2014/02/imperial-knight-rules-clarification.html Always scoring, and doesn't take up a FOC slot. Even as allies, from what I've read. Also, has anyone came across something saying I can't take it with Chaos, Tau, Dark Eldar, Tyranids, etc. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2014 Report Share Posted February 24, 2014 http://natfka.blogspot.be/2014/02/imperial-knight-rules-clarification.html Always scoring, and doesn't take up a FOC slot. Even as allies, from what I've read. Also, has anyone came across something saying I can't take it with Chaos, Tau, Dark Eldar, Tyranids, etc. That article is hardly an FAQ. Source is GW's facebook page. Even if a true GW stance, good luck trying to convince an opponent that in addition to your 3-6 super heavy army, they are all considered scoring, one is a warlord, and your rules source is a facebook post.... -Pax Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 24, 2014 Report Share Posted February 24, 2014 Well, in the mean time, if you'd like a direct quote. https://www.facebook.com/photo.php?fbid=217072168487623&set=a.160763714118469.1073741828.133122690215905&type=1&comment_id=232017&offset=0&total_comments=34 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted February 24, 2014 Report Share Posted February 24, 2014 With 1-3 as an Allied detatchement,3-6 as a primary....seems to me that the standard 1850 or 2k game points values my be jumping to 2500 or even beyond. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted February 24, 2014 Report Share Posted February 24, 2014 So did anyone else notice that the white dwarf digital is $3.99, more than the printed copy? That is special. Quote Link to comment Share on other sites More sharing options...
ChaosGerbil Posted February 24, 2014 Report Share Posted February 24, 2014 GW is saying they are six inches tall on their main site. I tried to link but Ordo still won't let me paste and the link box thingy is broken. Don't super heavies ignore terrain basically? Would they still have their I reduced, I'm not sure they would. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted February 24, 2014 Report Share Posted February 24, 2014 There actually are no rules for a superheavy walker moving through terrain- they have the Move Through Cover rule, but in 6th edition there aren't any actual units with a 12" move that are slowed by terrain, so there's no guideline for how to resolve it. One could presume that the 5th edition system (make a normal DT test and double the distance) is still in force, but that's really just a guess- it's just as arguable that they aren't slowed by it at all. 1 Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted February 24, 2014 Report Share Posted February 24, 2014 via a Reader here on Faeit 212Here's a reply I got from GW Customer Service regarding the key question, can Chaos ally with Knights?From: UK Customer ServicesDate: 24 February 2014To: Subject: Re: Imperial KnightsHiThanks for the email, the rules printed in this week's issue of White Dwarf state that "They may also be taken as allies; you can include up to three Imperial Knights as a single allied detachment for each primary detachment in your army" As such any 40k army can take them as a allied detachment.Perhaps the persuasive nature of Slaanesh has convinced a Freelance household to work for Chaos, or maybe they just pay better than the Forces of the Imperium.We hope this helps and that you enjoy the new Imperial Knights. For my brain, this means a cheap stompa. If it's really an unrestricted ally then I'm considering a "Freechoppa" What say you? Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted February 24, 2014 Report Share Posted February 24, 2014 Alt/oldschool knight kits anyone? http://resinlabmodels.blogspot.ie/ 1 Quote Link to comment Share on other sites More sharing options...
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