WestRider Posted August 20, 2014 Report Share Posted August 20, 2014 That's not overwhelmingly broken, but something that people will be considering. What I REALLY like about this dex is that it excels at killing Daemons, which is what it SHOULD do. It just kind of bugs me that about half the things they do to make them good at killing Daemons also end up making them one of the biggest threats to Nids, which is totally not (fluffwise) their focus at all :P Quote Link to comment Share on other sites More sharing options...
intrizic Posted August 20, 2014 Report Share Posted August 20, 2014 It just kind of bugs me that about half the things they do to make them good at killing Daemons also end up making them one of the biggest threats to Nids, which is totally not (fluffwise) their focus at all :P My inner fluff bunny just broke out of the cage....what would be very interesting to me is the fluff between demons and the hive mind if the hive mind went into the warp, how that battle would play out.... I know it's not the end all be all, but very few SM armies can have a LR as a scoring dedicated transport. I feel it's definitely a strength of the GK codex to be leveraged. Termmies in a LR will be difficult to shift, but EXPENSIVE !!!!. Quote Link to comment Share on other sites More sharing options...
fluger Posted August 20, 2014 Report Share Posted August 20, 2014 It just kind of bugs me that about half the things they do to make them good at killing Daemons also end up making them one of the biggest threats to Nids, which is totally not (fluffwise) their focus at all :P Yeah, this is definitely true. Things like Malanthropes and every single T4 multiwound nid model is going to just plain HATE the heavy psilencer. :( Sorry Nid Bros! 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted August 21, 2014 Report Share Posted August 21, 2014 I kinda like that the book can go either way. GW will never have a deathwatch codex but a Grey knight unit makes for an interesting squad of xenos hunters... Instead of a psychic power it is just fancy temperamental equipment! All in how you forge that narrative. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted August 21, 2014 Report Share Posted August 21, 2014 Shadows used to affect the force activation, so it wasn't so scary. 3 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted August 21, 2014 Report Share Posted August 21, 2014 Shadows used to affect the force activation, so it wasn't so scary. If they don't get their special protection against perils it will still be pretty scary... While unit suffers by base book, and with that many powers you will prolly get some help occasionally. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted August 21, 2014 Report Share Posted August 21, 2014 Yeah, this is definitely true. Things like Malanthropes and every single T4 multiwound nid model is going to just plain HATE the heavy psilencer. :( Sorry Nid Bros! Since the T4 Multiwounds have been screwed over by basically every single thing that has been printed for two editions straight now, that's basically not a consideration. I'm just resigned to Warriors being essentially worthless at this point. :\ Malanthropes, FMCs, and the other staples of "good" Tyranid lists have very little to fear from Psilencers- wound on 5s or 6s with a 3+ or 2+ save, and in the case of FMCs they need 6s to hit as well; it's a pretty long shot to actually work, even if you fail to shut down activation of the Force power. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted August 21, 2014 Report Share Posted August 21, 2014 But super epic cool if it works! Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 21, 2014 Report Share Posted August 21, 2014 Each Psylencer has about a 20% (36% for Gatling) chance of Instakilling a T6 3+Sv MC. If you've got a few of them across the table from you, that's looking a lot more dangerous than what I'd call a "long shot". 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2014 Report Share Posted August 21, 2014 psilencers are still s4 ap-, right? So they can't harm wraithlords and wraithknights (t8 non-daemon). Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 21, 2014 Report Share Posted August 21, 2014 Unless you've also got Biomancy access for Enfeeble or some similar effect, yeah, that's correct. It also means that DPs, Nurgle/Bike MEq Psykers, and GUCOs can become immune to it with Iron Arm. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2014 Report Share Posted August 21, 2014 Then it lost the "wounds daemons on 4+" part? Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 21, 2014 Report Share Posted August 21, 2014 Yep, that's gone in exchange for Force. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2014 Report Share Posted August 21, 2014 Yep, that's gone in exchange for Force. Oh, well that's interesting. So, once again, tyranids take more nerf from this than the daemons do? Quote Link to comment Share on other sites More sharing options...
Chappy Posted August 21, 2014 Report Share Posted August 21, 2014 Oh, well that's interesting. So, once again, tyranids take more nerf from this than the daemons do?Only their MC's. Hordes and hordes of small bugs should be unaffected. Quote Link to comment Share on other sites More sharing options...
Hobbitron Posted August 21, 2014 Report Share Posted August 21, 2014 Only their MC's. Hordes and hordes of small bugs should be unaffected. Hordes and hordes of small bugs got a boost overall, not having to deal with S5 bolters. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted August 21, 2014 Report Share Posted August 21, 2014 I never did use Psybolt ammo much. I figured the normal ammo was plenty good enough and those 80-100 points could get me Rhinos that I needed worse. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted August 21, 2014 Report Share Posted August 21, 2014 It seems GW is pushing people towards the horde mentality, but it is difficult to play a horde army in any sort of tournament scene. If you line up Flugers 140 Orks across from my 100 Tyranids, in 2 hours I bet we don't make it past turn 3. Playing half a game is never fun, and means you are playing a totally different game then someone going for 5 rounds or possibly 6. 3 Quote Link to comment Share on other sites More sharing options...
BrainFireBob Posted August 21, 2014 Report Share Posted August 21, 2014 Mulling over this, it sounds like GKs have been reduced from an army in their own right to a synergy detachment with other Imperial forces, like Knights, Inquisitors, or Assassins. This works for me personally, since I had essentially a squad and HQ, but I feel for those who lost their army. GK players already had their slog-through period mid-00s. I am getting concerned about BAs, though. Quote Link to comment Share on other sites More sharing options...
fluger Posted August 21, 2014 Report Share Posted August 21, 2014 140 Orks? I'm no [big bad swear word]ing horde casual! 161! Quote Link to comment Share on other sites More sharing options...
fluger Posted August 21, 2014 Report Share Posted August 21, 2014 I am getting concerned about BAs, though. Meh, they'll be back, and they'll be fine. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted August 21, 2014 Report Share Posted August 21, 2014 140 Orks? I'm no [big bad swear word]ing horde casual! 161! I had 160 at first, but thought that sounded high. Quote Link to comment Share on other sites More sharing options...
Hobbitron Posted August 21, 2014 Report Share Posted August 21, 2014 140 Orks? I'm no [big bad swear word]ing horde casual! 161! Funny note, if you're subscribing to a forum, new posts that are sent to your email will not be censored. I get the dirty truth to posts before they're edited by the man! 5 Quote Link to comment Share on other sites More sharing options...
fluger Posted August 21, 2014 Report Share Posted August 21, 2014 That's awesome. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 21, 2014 Author Report Share Posted August 21, 2014 I was hoping there'd be a setting to turn off parental controls. 2 Quote Link to comment Share on other sites More sharing options...
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