AgentP Posted April 25, 2015 Report Share Posted April 25, 2015 It's very powerful, yes. Jetbikes are awesome. D weapons are prolific. The aspect warriors are better. Warp spiders are great. Psychic is still very strong. I think all reasonable minds would agree that it is clearly the strongest book now. 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted April 25, 2015 Author Report Share Posted April 25, 2015 Top of the pack. Quote Link to comment Share on other sites More sharing options...
Psilence Posted April 26, 2015 Report Share Posted April 26, 2015 Someone needs to write up some power lists, so we can see what we're dealing with. See how 'wraithboned' we really are :p Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted April 26, 2015 Report Share Posted April 26, 2015 This is where a codex being two books would matter. page 118 discusses factions. The notable feature is that Eldar is a faction, while codex harlequin and codex craftworld are not (unless their books say otherwise), as they are not "older publications." As written, a CAD or allied detachment can include unit selections by faction, not by codex/book. This also means that allied detachments from the same faction are invalid options. Well Harlequins and Craftwords are both the "Eldar" faction. As they are both marked "Codex: Eldar" the addition of "Craftworlds" and "Harelquins" just denote which type of Eldar they are. Quote Link to comment Share on other sites More sharing options...
Cortland Posted April 26, 2015 Report Share Posted April 26, 2015 I would love to look at some power lists as well. Picked up the coded but waiting for ab to update before i really took around. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 26, 2015 Author Report Share Posted April 26, 2015 I'll get some next week for you. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 I think all reasonable minds would agree that it is clearly the strongest book now. If you disagree with me, then you are unreasonable? Sounds a bit zealous. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted April 26, 2015 Report Share Posted April 26, 2015 Well how about there are some more options that take far less skill to execute due to power granted by rules from the codex. Kind of a point and click adventure really. The options all seen fairly easy and you don't have to invest too much time in noticing some obvious choices. I think when you can avoid synergy as eldar it has gotten too powerful and that is what this book seems to have done. When you can just slap down a few basic units and have half a brain it shouldn't sadly challenge an average list so easily. At least when given the potential of the book alone that seems to be the case. I have always liked Eldar best but it is hard for me not to want to field scatter bikes of doom. I will use magnets to create armies that can have more depth/enjoyable for friends. My goal is to avoid most vehicles and play as much flesh over steel as is logical. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 I've heard the misfortune argument regarding those bikes and AV 14. Do the eldar have the means to prevent you from denying misfortune? It is a malediction, so I should be able to apply any adamantium will or psychic levels that my AV14 (or AV13) target has (or counts as having for deny rolls). Seems like the scatter lasers could be dealt with, even if it requires a rather strong defense. Do the eldar have alternate means to damage AV13-14 via the scatter lasers? All armies have building access, so it doesn't seem too unreasonable for eldar players to field the scatter spam if viable defenses exist and are just not being fielded. EDIT: I know scatter lasers are by far, not the only threat in the new eldar codex. I'm specifically addressing the scatter bikes. Quote Link to comment Share on other sites More sharing options...
Romans832 Posted April 26, 2015 Report Share Posted April 26, 2015 Ok, so I asked the GW guy up in Lynnwood what's up with "Codex Eldar" He said this is to help the newbs piece the allies together without thinking hard on it. So the top is the allying race Bottom is the "Flavor" (Sorry word he used my mind went blank on me :( ) Quote Link to comment Share on other sites More sharing options...
pretre Posted April 26, 2015 Author Report Share Posted April 26, 2015 Scatters can hurt av14 with psychic but plenty of other options in the codex do it better. Quote Link to comment Share on other sites More sharing options...
galahad911 Posted April 26, 2015 Report Share Posted April 26, 2015 So the scatter bikes torrent things with str 6, and the things you fill your elites slots with kills what str 6 can't. Just looking for things that can deal with less than half of an armies' point allotment in a vacuum isn't relevant. So, yeah, scatter bikes wouldn't be an issue in the least if they didn't have access to squads in which every member of the squad is carrying d weapons/meltaguns in the elites section, that may be short ranged but have access to one of the more resilient transports in the game which also happens to be a fast skimmer. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted April 26, 2015 Report Share Posted April 26, 2015 Less than half their point allotment? Really? In a vacuum? I'm sorry but no this is wishful thinking. Being able to just take a shot at most things in the game is going to be a pain. If you can roll a bucket of dice against most targets and yes str 6 hurts MOST targets it is good in or outside of a vacuum. Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 26, 2015 Report Share Posted April 26, 2015 Mesh Armour isn't pressurized, and Eldar Jetbikes are open topped. I'm pretty sure that putting them in a vacuum would kill them off pretty quickly ;) 3 Quote Link to comment Share on other sites More sharing options...
AgentP Posted April 26, 2015 Report Share Posted April 26, 2015 Someone needs to write up some power lists, so we can see what we're dealing with. See how 'wraithboned' we really are :p Well, to start, run a CAD with 6 units of 6 windrider jet bikes, with scatter lasers as troop choices. For 972 points you have six of the fastest objective secured troops in the game, who are pumping out 144 Str6 shots a turn at 36" and BS4. You still have nearly half your points to spend on other stuff. Quote Link to comment Share on other sites More sharing options...
Psilence Posted April 26, 2015 Report Share Posted April 26, 2015 I'm still curious as to 'actual' list structures, we know the bikes are amazeballz :) While I definatly appreciate all the shooting potential, having it mounted on obsec units that (in general) have to move toward the enemy to claim objectives could be problematic. Couple that with all the other factors in the game (objective placement, available terrain, intelligent deployment, enemy alpha strike, ect), simply having 'The best troops ever' will not win you games. I want to see the rest of the list before I turn on 'sky is falling' mode :) Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 Well, to start, run a CAD with 6 units of 6 windrider jet bikes, with scatter lasers as troop choices. For 972 points you have six of the fastest objective secured troops in the game, who are pumping out 144 Str6 shots a turn at 36" and BS4. You still have nearly half your points to spend on other stuff. See, that's my point. If Eldar are bringing 972pts of S6 shooty bikers, the AV13-14 transports (including buildings) start looking very viable. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 26, 2015 Report Share Posted April 26, 2015 Well, to start, run a CAD with 6 units of 6 windrider jet bikes, with scatter lasers as troop choices. For 972 points you have six of the fastest objective secured troops in the game, who are pumping out 144 Str6 shots a turn at 36" and BS4. You still have nearly half your points to spend on other stuff. Wow,I really thought GW was heading in the right direction over the last 18 mos but this is just full frontal dumb. This game is in dire need of a comp system like fantasy(nearly impossible,I know),or perhaps multiple play formats.Anyhow,thats another topic... Quote Link to comment Share on other sites More sharing options...
Prophecy Posted April 26, 2015 Report Share Posted April 26, 2015 This is just one army with a very solid choice. You just get more than what you pay for when using them. Where I struggle is choosing the right overall combo as a whole that pleases my eye. I'm struggling to fight amazeballs units vs oh that looks cool on the board. I want a super fast list but units like striking scorpions are looking more fun than ever. I also have been eyeballing some reapers which has always been a fav unit since I was a kid but haven't made the cut in 2 editions. Like I said before, this book is just like chaos dwarves everything is good so what do you want and why. You can't really go wrong except to pick units that suck visually to your personal taste. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 The other bit is that while they'll be 144 S6 shots, they're going to be snapping most of the time, just because jink is so mandatory to keeping them alive. It's still a very impressive torrent of fire, but BS 1 is what the unit will likely be at for most of the game. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted April 26, 2015 Report Share Posted April 26, 2015 Really? I didn't realize everyone had so much ap3 out there. 1 Quote Link to comment Share on other sites More sharing options...
AgentP Posted April 26, 2015 Report Share Posted April 26, 2015 Then you stick a warlock upgrade in each one with the primaris power and the unit is shrouded. Even without jink they now have 5+ cover, and if they're in terrain (easy to do), they're up to a 3+ cover minimum and at full BS. The unit will never need to jink. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 Then you stick a warlock upgrade in each one with the primaris power and the unit is shrouded. Even without jink they now have 5+ cover, and if they're in terrain (easy to do), they're up to a 3+ cover minimum and at full BS. The unit will never need to jink. So, does the above 972pts include this? Quote Link to comment Share on other sites More sharing options...
Prophecy Posted April 26, 2015 Report Share Posted April 26, 2015 No it doesn't the warlock is 50 pts a pop. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 26, 2015 Report Share Posted April 26, 2015 No it doesn't the warlock is 50 pts a pop. So now it's 1272pts for the scatter bikers with 144 shots? Or does the warlock have their own scatter access? Quote Link to comment Share on other sites More sharing options...
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