Munkie Posted July 4, 2020 Report Share Posted July 4, 2020 4 hours ago, Dusldorf said: They still can over larger stuff, just with a penalty equal to the up/down distance The "breachable" keyword is there for a reason, and can be applied to ruins. That you guys chose not to make your ruins breachable is surprising and the only reason for this standoff. Is it that surprising that we didn't have the finer points locked down? Even so, I think breachable shouldn't be used on ruins. Otherwise fly is almost completely meaningless this edition. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted July 4, 2020 Report Share Posted July 4, 2020 27 minutes ago, Munkie said: Is it that surprising that we didn't have the finer points locked down? Even so, I think breachable shouldn't be used on ruins. Otherwise fly is almost completely meaningless this edition. Breachable is exactly how ruins worked in 8th. Please provide some insight as to why breachable shouldn't be used on ruins? Demo charges, busted windows, moveable debri, etc is what the breachable rule is representing. Would you rather they force us to use CP on stratagems to purchase demo charges like we used to do in City of Death fights? 1 Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted July 4, 2020 Report Share Posted July 4, 2020 30 minutes ago, Munkie said: Is it that surprising that we didn't have the finer points locked down? No not really, I just got the impression from your last post that you guys were on top of it 30 minutes ago, Munkie said: Even so, I think breachable shouldn't be used on ruins. Otherwise fly is almost completely meaningless this edition. Ruins were breachable for all of 8th, at least for infantry. But what would give you the idea that fly becomes meaningless if ruins are breachable? It still allows you to avoid getting tri-pointed (without using the new strat), still allows you to ignore models/terrain while moving, still allows you to charge flyers, and still allows you to ignore models when charging. That all seems pretty valuable to me! But yeah, almost completely meaningless, sure... 3 Quote Link to comment Share on other sites More sharing options...
Munkie Posted July 4, 2020 Report Share Posted July 4, 2020 4 hours ago, Dusldorf said: No not really, I just got the impression from your last post that you guys were on top of it Ruins were breachable for all of 8th, at least for infantry. But what would give you the idea that fly becomes meaningless if ruins are breachable? It still allows you to avoid getting tri-pointed (without using the new strat), still allows you to ignore models/terrain while moving, still allows you to charge flyers, and still allows you to ignore models when charging. That all seems pretty valuable to me! But yeah, almost completely meaningless, sure... Yep, almost completely meaningless. Yes, ruins were breachable in 8th. What you're clearly forgetting is Fly also behaved differently. If Fly didn't give you the ability to move and shoot in 8th, then Fly would've been a liability to have. Vulnerability to the abundant anti-Fly tech would not be worth the incredibly mild maneuverability difference. Now that Fly is nowhere near as powerful as it was in 8th AND there still exists an abundance of anti-Fly tech, yeah the incredibly minor benefit of moving over models would be next to useless. I'd rather Fly give you the ability to be noticeably more maneuverable than footsloggers. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted July 4, 2020 Report Share Posted July 4, 2020 A nice summary of major rules changes from Goonhammer. Also, congratulations to Slaaneshi Chaos Space Marine players, GW has just released a new Doomrider kit. 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 4, 2020 Report Share Posted July 4, 2020 That's the Laziest Doomrider to date. pffft The Void Dragon and the Tech Primaris are lit as frump 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted July 4, 2020 Report Share Posted July 4, 2020 It’s a Do It Yourself kit, you gotta add the flame, chains, plasma pistol, and cocaine yourself. The new Eldar Avatar kit requires you to add your own head, which is weird, but the rest of the model is cool: 1 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted July 4, 2020 Report Share Posted July 4, 2020 1 hour ago, Ish said: It’s a Do It Yourself kit, you gotta add the flame, chains, plasma pistol, and cocaine yourself. The new Eldar Avatar kit requires you to add your own head, which is weird, but the rest of the model is cool: That model is one of the worst cases of function following form that I have ever seen in a game piece. Quote Link to comment Share on other sites More sharing options...
Ish Posted July 4, 2020 Report Share Posted July 4, 2020 “Function following form” is standard procedure for Citadel Miniatures. It’s an open secret that their concept artists come up with a design first and then the rules team figures out what to do with it. 1 Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted July 4, 2020 Report Share Posted July 4, 2020 I am debating getting the box set and converting the chaplain + a bike into a chaplain on bike or just waiting for the chaplain on bike release. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 5, 2020 Report Share Posted July 5, 2020 7 hours ago, Sgt. Rock said: That model is one of the worst cases of function following form that I have ever seen in a game piece. Clearly, it's function is to represent season 2 of Discovery, which means Necrons are Human Time Cops? Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted July 5, 2020 Report Share Posted July 5, 2020 6 hours ago, InfestedKerrigan said: Clearly, it's function is to represent season 2 of Discovery, which means Necrons are Human Time Cops? Terrible show. I think its a killer model but... Man. Transporting that looks like a horror. Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted July 5, 2020 Report Share Posted July 5, 2020 I like how Heroic Intervention now makes the character a valid target for charging units. No more free kills for Adrax though. Quote Link to comment Share on other sites More sharing options...
Ish Posted July 5, 2020 Report Share Posted July 5, 2020 22 minutes ago, Mulgrok said: I like how Heroic Intervention now makes the character a valid target for charging units. No more free kills for Adrax though. But it does raise the question: what happens when non-Character models make a Heroic Intervention? Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted July 5, 2020 Report Share Posted July 5, 2020 9 minutes ago, Ish said: But it does raise the question: what happens when non-Character models make a Heroic Intervention? it does not specify characters. Anything that intervenes is targetable. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted July 5, 2020 Report Share Posted July 5, 2020 Ah. I misread and/or misremembered the rule. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted July 5, 2020 Report Share Posted July 5, 2020 1 hour ago, Mulgrok said: it does not specify characters. Anything that intervenes is targetable. The rule specifically says that you cannot attack anyone who you didnt charge, in 9E as well. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted July 5, 2020 Report Share Posted July 5, 2020 7 minutes ago, Lord Hanaur said: The rule specifically says that you cannot attack anyone who you didnt charge, in 9E as well. Wrong: 2 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted July 5, 2020 Report Share Posted July 5, 2020 I like it. Makes you think twice about throwing that valuable character into the fray right out of the gate. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted July 5, 2020 Report Share Posted July 5, 2020 5 minutes ago, Sgt. Rock said: I like it. Makes you think twice about throwing that valuable character into the fray right out of the gate. Or just be careful with the placement to limit the number of models in support range... Half inch will be limiting... 1 Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted July 6, 2020 Report Share Posted July 6, 2020 I am thinking that Fragstorm Grenade Launchers are a trap. They are only really more effective than storm bolters against units of 11+ models and in the 6" between rapid fire range of bolters and max range of the grenades, but can not be used in close combat. Since Dreadnoughts always rapid fire bolt weapons, grenades should be avoided. EDIT: I made this post because I just learned fragstorm grenade launchers are blast weapons. Quote Link to comment Share on other sites More sharing options...
Brandon Posted July 6, 2020 Report Share Posted July 6, 2020 Since the 9E objective markers are officially 7.5" (7.57" technically), I wonder if Ordo or OFCC will make some sweet custom neoprene objective marker mats? I have a set to support Team USA 40k and have enjoyed using them. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted July 6, 2020 Report Share Posted July 6, 2020 I need to find all my Deff Dreads... 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted July 6, 2020 Report Share Posted July 6, 2020 The distance between the pivot point of a Leman Russ Battle Tank turret to the tip of it’s muzzle is about 4”... Simple geometry means that if spun in a complete 360° circle, the muzzle would travel approximately 25”... An undamaged Leman Russ has a Movement characteristic of 10”... Therefore, a Leman Russ tank cannot rotate its turret by more than 144° in a single Movement phase (and this will decrease as it takes damage)... However, weapons do not have facings (with the sole exception of the Warlord Battle Titan’s rear mounted lascannons for some reason?) so there is no need to ever rotate a turret... This is the single most complicated and most unnecessary rule I have seen from GW in over twenty years! 1 Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted July 6, 2020 Report Share Posted July 6, 2020 I assume this is to stop people exploiting measuring from the hull for movement and turret/sponson for LoS (assuming the turret sticks out farther than the hull) EDIT: they probably just mean the distance measured from the point sticking out, not the rotational distance Quote Link to comment Share on other sites More sharing options...
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