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40K 9th ed


KennyD76

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Apparently Multi-melta is changing to heavy 2.  That explains the points difference.

edit: 3 devastator squads in drop pods with vulkan he'stan and an ancient for 30 multi-melta attacks rereolling everything...

edit2: supposedly the half range bonus will be changed to damage D6 with a minimum of 3 damage.  That would be in line with newer rules for other anti-armor weapons.

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1 hour ago, Mulgrok said:

Apparently Multi-melta is changing to heavy 2.  That explains the points difference.

edit: 3 devastator squads in drop pods with vulkan he'stan and an ancient for 30 multi-melta attacks rereolling everything...

edit2: supposedly the half range bonus will be changed to damage D6 with a minimum of 3 damage.  That would be in line with newer rules for other anti-armor weapons.

Please...no...just no. Space marines already have everything,  they do not need more things.

 

I mean seriously Aggressors alone are broken as it is. 

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If multimeltas change to Heavy 2 they better also be paired with a massive increase in points as it would make it, statistically, a better anti-tank weapon than the Lascannon at the same ranges as the Lascannon and a faaar better one within it’s short range.

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28 minutes ago, Ish said:

If multimeltas change to Heavy 2 they better also be paired with a massive increase in points as it would make it, statistically, a better anti-tank weapon than the Lascannon at the same ranges as the Lascannon and a faaar better one within it’s short range.

Are they getting increased range though?  They might remain 24".

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Here's the "Mathhammer" assuming a fairly standard Space Marine BS3+ versus a Leman Russ (T: 8 Sv: 3+):

Lascannon Range: 48", Type: Heavy 1, Str: 9 AP: -3, Dmg: d6, Special: None; BS 3+ Total Damage versus a Leman Russ: 1.296

Current Multimelta Range: 24", Type: Heavy 1, Str: 8 AP: -4, Dmg: d6, Special: When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results; BS 3+ Total Damage versus a Leman Russ: 1.167 over half range, 1.49 within half range

Rumored Multimelta Range: 24", Type: Heavy 2, Str: 8 AP: -4, Dmg: d6, Special: When resolving an attack made with this weapon against a unit that is within half range, a damage roll of 1 or 2 counts as 3 instead; BS 3+ Total Damage versus a Leman Russ: 2.333 over half range, 3.33 within half range.

Yes, the Lascannon can reach out a further 24' than the Multimelta, which has always been the big tradeoff between the two weapons. One hit harder, but you had to get right up in their face.  But with these rumored changes to the multimelta, it will be significantly outperforming the Lascannon at every range up to 24"... and on the newly reduced tables that everyone wants to use? Yowza.

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18 hours ago, Lyraeus said:

Please...no...just no. Space marines already have everything,  they do not need more things.

 

I mean seriously Aggressors alone are broken as it is. 

When everything is broken, nothing is.

Just everybody play exclusively space marines, and it's all fine!

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22 hours ago, Lyraeus said:

Please...no...just no. Space marines already have everything,  they do not need more things.

 

I mean seriously Aggressors alone are broken as it is. 

Yeah, they're great against knights, flyers, the awesome dreads from forgeworld, mortal wound spams, anything with -2 AP...

Yeah, broken they are.

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3 hours ago, Munkie said:

When everything is broken, nothing is.

Just everybody play exclusively space marines, and it's all fine!

The really annoying thing is that (minus one or two quirks that were addressed in Errata) the first Codex: Space Marines of eighth edition was a very well-balanced book... It was the Bolter Discipline rule, some of the supplements and the second Codex: Space Marines that turned them into monsters.

 

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On 7/29/2020 at 4:11 PM, Ish said:

Actually, it’s only the turret that matters. Sponsons are optional equipment, both in the rules and in-universe. Typically, the autocannon turreted Destructor gets heavy bolter sponsons to maximize its anti-infantry / anti-transport role and the twin-linked lascannon turreted Annihilator gets lascannon sponsons to maximize its anti-tank role; But Space Marines being all about tactical flexibility, it isn’t uncommon to make a jack-of-all-trades variant by swapping the sponson options around.

(There also used to be a Leman Russ Annihilator, a twin-linked lascannon turret on the indestructible iron box we all know and love and/or fear. I miss it.)

Pardon me, the correct way, and only acceptable way, to kit out a predator is with a flamestorm cannon turret and heavy flamer sponsors.

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29 minutes ago, Ish said:

The really annoying thing is that (minus one or two quirks that were addressed in Errata) the first Codex: Space Marines of eighth edition was a very well-balanced book... It was the Bolter Discipline rule, some of the supplements and the second Codex: Space Marines that turned them into monsters.

 

Balanced? Ehhhhh Bolter Discipline was a great rule that helped Space Marines come from bottom tier and over paying for units to having just enough fire power to deal with hordes better. 

 

Everything after that however has been EXCESSIVE 

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Someone has leaked the stats for the new Space Marine gun-turret and the Ultramario Kart: 

image.thumb.jpeg.c9f03fe473206809fe466b329d9a54e8.jpeg
 

This is probably the source of the rumored Multimelta changes we were discussing the other day. 

Current Multimelta has a Range 24”, Type: Heavy 1, Str: AP: -4, Dmg: d6, Special: When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results; BS 3+ Total Damage versus a Leman Russ: 1.167 over half range, 1.49 within half range.

Leaked Multimelta has a Range 24”, Type: Heavy 2, Str: AP: -4, Dmg: d6, Special: When an attack made with this weapon hits a target that is within half range, this attack has a Damage characteristic of D6+2; BS 3+ Total Damage versus a Leman Russ: 2.33 over half range, 3.667 within half range.

If this extends to multimeltas throughout the Space Marine range and not just the Invader ATV, then I can see almost no reason to ever use another heavy weapon.

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37 minutes ago, Ish said:

Someone has leaked the stats for the new Space Marine gun-turret and the Ultramario Kart: 

image.thumb.jpeg.c9f03fe473206809fe466b329d9a54e8.jpeg
 

This is probably the source of the rumored Multimelta changes we were discussing the other day. 

Current Multimelta has a Range 24”, Type: Heavy 1, Str: AP: -4, Dmg: d6, Special: When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results; BS 3+ Total Damage versus a Leman Russ: 1.167 over half range, 1.49 within half range.

Leaked Multimelta has a Range 24”, Type: Heavy 2, Str: AP: -4, Dmg: d6, Special: When an attack made with this weapon hits a target that is within half range, this attack has a Damage characteristic of D6+2; BS 3+ Total Damage versus a Leman Russ: 2.33 over half range, 3.667 within half range.

If this extends to multimeltas throughout the Space Marine range and not just the Invader ATV, then I can see almost no reason to ever use another heavy weapon.

There are leaks for the necrons as well but the space marines blow it all out of the water

 

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1 minute ago, Ish said:

The ATV basically has the same stats as the Attack Bike (W: 8 versus W: 4, but the PL [and presumably the point cost] is also doubled) and no one exactly breaks into a cold sweat when they see an Attack Bike on the table...

Point costs are already released. They were released in the Munitorum book. They are 80 points for the Onslaught and 85 for the MM version vs 55 for the Attack Bike. 3 Attack Bikes for 2 ATV's. 16 wounds, 4 MM shots, 12 Twin Boltgun shots always vs 12 wounds 2 MM shots 6-12 Twin Boltgun shots always. 

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