InfestedKerrigan Posted June 8, 2020 Report Share Posted June 8, 2020 But they don't get representation at the Ambassador? #knightarmiesmatter Sorry the initial joke flew over your head J. 🙂 That's all it was, me bitching about Knights and your event using mexicaninja as a launch pad lol I must say, I need to file a complaint with the senate at the lack of representation of Knights at OFCC2020. Quite disappointing. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted June 8, 2020 Report Share Posted June 8, 2020 13 minutes ago, InfestedKerrigan said: But they don't get representation at the Ambassador? #knightarmiesmatter Sorry the initial joke flew over your head J. 🙂 That's all it was, me bitching about Knights and your event using mexicaninja as a launch pad lol I must say, I need to file a complaint with the senate at the lack of representation of Knights at OFCC2020. Quite disappointing. oooooooooooooooooooooooooooooooooooooooh. The Ambassadorial Grand Tournament? See what you did there. Allow me to retort! We only worry about the opinions of people who go. If any of the attendees had complained, it might be a debate? 😃 Kinda like people who live in Paraguay who don't like Americans. I mean: who cares. Lol. We're still having a good time, whether the people in Paraguay are or not. But it's just a plane ticket away to join the fun for a couple days... but America isn't for everyone. Tis true. Tis true. I accept that. So get that ticket next time. Its oh so much fun and the prize support is just so enormous for a GT. My guess, as it has been every year:, is that you own other armies. Maybe I'm wrong. I don't think I am. See you there! Also: #Knightarmiesmatter Quote Link to comment Share on other sites More sharing options...
Skkipper Posted June 9, 2020 Report Share Posted June 9, 2020 Why are there no knight armies at the ambassador? I have a closet full of forgeworld knights to bring!!!! 😈 2 Quote Link to comment Share on other sites More sharing options...
andy Posted June 9, 2020 Report Share Posted June 9, 2020 If flamers become BLAST weapons, it's time to stop building Ork boyz 😬 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 9, 2020 Report Share Posted June 9, 2020 1 minute ago, andy said: If flamers become BLAST weapons, it's time to stop building Ork boyz 😬 You misspelt “start building more” just now. Quote Link to comment Share on other sites More sharing options...
andy Posted June 9, 2020 Report Share Posted June 9, 2020 BLAST weapons are called out as not being able to be used within 1", so it seems unlikely flamers will be BLAST... at least according to the Goonhammer article I'm reading. Quote Link to comment Share on other sites More sharing options...
Inquisitor66 Posted June 9, 2020 Report Share Posted June 9, 2020 8 minutes ago, andy said: BLAST weapons are called out as not being able to be used within 1", so it seems unlikely flamers will be BLAST... at least according to the Goonhammer article I'm reading. I'd say flame throwers are a bad choice of melee weapon Quote Link to comment Share on other sites More sharing options...
Ish Posted June 9, 2020 Report Share Posted June 9, 2020 9 minutes ago, Inquisitor66 said: I'd say flame throwers are a bad choice of melee weapon And you call yourself an Inquisitor! Heresy! 1 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted June 9, 2020 Report Share Posted June 9, 2020 42 minutes ago, Inquisitor66 said: I'd say flame throwers are a bad choice of melee weapon Not if you're a Baal Predator. 3 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted June 9, 2020 Report Share Posted June 9, 2020 Eliminating the -1 to hit for heavy weapons on vehicles? Oh, thank you GW! Now my Land Speeders might not be useless again! And mech guard suddenly got a lot more dangerous, too. Actually, pretty much all transports with heavy weapons became nastier. 2 Quote Link to comment Share on other sites More sharing options...
Inquisitor66 Posted June 9, 2020 Report Share Posted June 9, 2020 1 minute ago, Sgt. Rock said: Eliminating the -1 to hit for heavy weapons on vehicles? Oh, thank you GW! Now my Land Speeders might not be useless again! And mech guard suddenly got a lot more dangerous, too. Actually, pretty much all transports with heavy weapons became nastier. Don't forget all the air planes! 1 Quote Link to comment Share on other sites More sharing options...
blackvigil Posted June 9, 2020 Report Share Posted June 9, 2020 I used to run a fully mechanized marine list. It was my favorite way to play, honestly. I was looking at trying to do vehicles in my Eldar, but hating taking a BS hit without the tax and targeting disadvantage of the targeting matrix. Well, this saves me some points on that upgrade. (Maybe they'll change it since it's obsolete now) Watch out for my grav tanks and fliers, coming to a table near you. 🙂 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted June 9, 2020 Report Share Posted June 9, 2020 3 hours ago, Inquisitor66 said: Don't forget all the air planes! Orks were never concerned... However, my storm ravens....wait.... Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted June 9, 2020 Report Share Posted June 9, 2020 3 hours ago, Sgt. Rock said: Eliminating the -1 to hit for heavy weapons on vehicles? Oh, thank you GW! Now my Land Speeders might not be useless again! And mech guard suddenly got a lot more dangerous, too. Actually, pretty much all transports with heavy weapons became nastier. I'm glad to see this change. I can pull my assault cannon dreads off the shelf now. Their drop pods miss them. 2 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 10, 2020 Report Share Posted June 10, 2020 I deeply regret having sold off my Imperial Guard Armored Company... I mean, it paid my mortgage for a month and kept my children from going homeless... But.. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted June 10, 2020 Report Share Posted June 10, 2020 Children are a renewable resource, oil is not. 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted June 10, 2020 Report Share Posted June 10, 2020 Still liking what I'm seeing. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 10, 2020 Report Share Posted June 10, 2020 This is a definite improvement over the 8th Edition Blast rules (which were, themselves, a refreshing change from thirty years of mucking about with templates). But part of me does wish they’d figure out an elegant way to let Blasts effect more than one unit. There was always a certain amount of joy in watching your artillery template scatter juuust right to clip two adjacent units. Oh well, I encourage all you Rogue Traders to buy up backstock from your local Departmento Munitiorium mortar shell producing forge-worlds today. They’re gonna be a hot commodity in a few weeks. 1 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted June 10, 2020 Report Share Posted June 10, 2020 Massive improvement. Solves my primary issue with random-shots weapons. Deffguns? Makes sense. Predator ACs? Okay, I guess, but I'd think Marines would have a more consistent weapon. Demolisher cannon? No way. Paying the points for a massive piece of ordnance and then getting a 1 on the roll is absolutely infuriating. I suppose I'm cool with something like that getting fewer hits against single targets like vehicles and monsters, because I suppose you could argue that the shell only got a glancing hit or something. But if I plant something like that anywhere in the vicinity of a horde of gaunts, there should be a lot of dead bugs. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 10, 2020 Report Share Posted June 10, 2020 This does open up the design space for modifying the number of shots a Blast weapon gets. Say, by creating a special rule like “High Explosive Anti-Personnel Shell” that says the weapon has a minimal of four attacks instead of three or “Low Quality Ammunition” that removes the three attack minimum but is still a Blast weapon for all other purposes or “High Explosive Anti-Tank Shell” that always does a minimum of three attacks on single targets of Vehicle or Monstrous type. With adjustments to points costs of course. 2 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted June 11, 2020 Report Share Posted June 11, 2020 1 hour ago, Ish said: This does open up the design space for modifying the number of shots a Blast weapon gets. Say, by creating a special rule like “High Explosive Anti-Personnel Shell” that says the weapon has a minimal of four attacks instead of three or “Low Quality Ammunition” that removes the three attack minimum but is still a Blast weapon for all other purposes or “High Explosive Anti-Tank Shell” that always does a minimum of three attacks on single targets of Vehicle or Monstrous type. With adjustments to points costs of course. Ooh, I like that idea. Special ammunition types. Maybe be able to buy them as a vehicle upgrade. You can already do it with some vehicles, like Whirlwinds; they have the Castellan and Vengeance options that you buy at list creation. Easy way to do it is just say that your Leman Russ is loaded with HEAT rounds today, and pay the appropriate points. No need to switch types mid-battle. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 11, 2020 Report Share Posted June 11, 2020 I just pray they dropped the random Mysterious Terrain nonsense. 3 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted June 11, 2020 Report Share Posted June 11, 2020 Common sense spouted by GW?! IT IS THE END TIMES! 2 Quote Link to comment Share on other sites More sharing options...
blackvigil Posted June 11, 2020 Report Share Posted June 11, 2020 I'm digging the new Custodes and Sisters of Silence stuff, even though I don't play them. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 11, 2020 Report Share Posted June 11, 2020 19 minutes ago, blackvigil said: I'm digging the new Custodes and Sisters of Silence stuff, even though I don't play them. About the only downside is that the new Superior Fire Patterns Stratagem is useless to Sagittarum Custodian Squads -- the closest thing the Custodes actually have to a "stand-off" unit -- as they're armed with Assault weapons. But it is a huge boon to the "vanilla" Custodian Guard Squads. I've been strongly considering an army of Adeptus Custodes ever since they got released at the tail end of 7th Edition. I've always had a soft-spot for ultra-low model count armies of nigh-indestructible badasses. Sadly, the mighty Deathwing Terminators don't quite seem to cut it these days. But the golden banana custards might just be the ticket. 2 Quote Link to comment Share on other sites More sharing options...
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